Makers, Don’t Let Yourself Be Forced Into the ‘Manager Schedule’ | Inside Nuclino

To increase his productivity and find a break from distraction while working on his breakthrough Quake engine, Carmack adopted an aggressive tactic – he began gradually shifting the start of his workday.Eventually, he was starting his programming in the evening and finishing just before dawn.These uninterrupted stretches of silence, isolation, and deep work allowed Carmack to reinvent gaming with the world’s first lightning-fast 3D game engine.

Source: Makers, Don’t Let Yourself Be Forced Into the ‘Manager Schedule’ | Inside Nuclino